Health, News, Technology

A digital pill that can be tracked when swallowed was just approved by the FDA

The U.S. Food and Drug Administration said on Monday that it had approved Otsuka Pharmaceutical Co Ltd’s Abilify MyCite, the first drug with a digital ingestion tracking system to be approved in the United States.

The product, which uses digital tracking to record if the medication was taken, has been approved for the treatment of schizophrenia, acute treatment of manic and mixed episodes associated with bipolar I disorder and for use as an add-on treatment for depression in adults, the FDA said.

The system sends a message from the pill’s sensor to a wearable patch, which then transmits the information to a mobile application, so that patients can track the ingestion of the medication on their smartphone.

Abilify MyCite is not approved to treat patients with dementia-related psychosis and contains a boxed warning alerting health care professionals that elderly patients with dementia-related psychosis treated with antipsychotic drugs are at an increased risk of death.

The ingestible sensor used in Abilify MyCite was first permitted for marketing by the FDA in 2012.

This article is courtesy of Fortune.

A look at how this development has people worried about ethics can be read here in The New York Times.

Entertainment, Health, News, Technology

Prescription video games may be the future of medicine

“Brain-training” games have been a controversial topic in recent years, especially after a group of scientists and researchers published an open letter in 2014 saying there is “very little evidence” that training your brain in one area or on one task offers improvement in other areas of cognitive function. Shortly afterward, another group of scientists wrote a rebuttal to that, claiming that a “substantial and growing body of evidence shows that certain cognitive-training regimens can significantly improve cognitive function, including in ways that generalize to everyday life.”

Which is what makes the efforts of a company called Akili — along with the University of California, San Fransisco’s Neuroscape lab — so interesting. Akili is a Boston-based tech company that has used Neuroscape’s core technology to develop a mobile game called Project: EVO. The goal is make Project: EVO so powerful, that it could potentially help treat children with ADHD — as a prescription-based video game.

Read more at The Verge.

Image courtesy of The Verge.

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Education, Health, News, Places

Can a MediaWise campaign help kids see through the advertising world?

Saying that your eight-year-old knows more about technology than you do is one of those humblebrags that’s rarely true – but it at least reflects the reality that children are growing up in a media-saturated world. And while they have no cash, they have something nearly as valuable – pester power – which is why they’ve been in the crosshairs of marketing budgets for decades.

The Irish Heart Foundation pulls no punches in its current “Stop Junk Brands Targeting Kids” campaign, saying that brands “use underhand and unregulated marketing tactics. Their influence has spread into children’s homes, digital devices and even their schools.”

It urges visitors to its site – where cleverly engaging content explains how advertisers sell to children – to sign a petition. The campaign, set against a backdrop of one-in-four Irish children being overweight or obese, is hoping to get 30,000 sign-ups to back its call for Government intervention to protect children’s health through strict controls on digital marketing.

“It is really worrying that seven- to 16-year-olds are spending about three hours a day online, vulnerable to slick marketing that’s pushing foods and drinks that are causing obesity,” said the Irish Heart Foundation’s head of advocacy Chris Macey.

Read more at The Irish Times.

Image courtesy of The Irish Times.

Education, Health, News, Technology

Brain drain: The mere presence of one’s own smartphone reduces available cognitive capacity

A new study published in the Journal of the Association for Consumer Research, by the University of Chicago, shares how simply using a smartphone impacts and greatly diminishes our abilities to process, analyze and evaluate information.

Our smartphones enable—and encourage—constant connection to information, entertainment, and each other. They put the world at our fingertips, and rarely leave our sides. Although these devices have immense potential to improve welfare, their persistent presence may come at a cognitive cost.

In this research, we test the “brain drain” hypothesis that the mere presence of one’s own smartphone may occupy limited-capacity cognitive resources, thereby leaving fewer resources available for other tasks and undercutting cognitive performance. Results from two experiments indicate that even when people are successful at maintaining sustained attention—as when avoiding the temptation to check their phones—the mere presence of these devices reduces available cognitive capacity. Moreover, these cognitive costs are highest for those highest in smartphone dependence. We conclude by discussing the practical implications of this smartphone-induced brain drain for consumer decision-making and consumer welfare.

Read more at the Journal of the Association for Consumer Research.

Health, News

The opioid epidemic is so bad that librarians are learning how to treat overdoses

librarianA crowd hovered over the man lying on the grass as his skin turned purple. Chera Kowalski crouched next to his limp body, a small syringe in her gloved hand.

Squeeze.

The antidote filled the man’s nostril. The purple faded. Then it came back. Kowalski’s heart raced.

“We only gave him one, and he needs another!” she called to a security guard in McPherson Square Park, a tranquil patch of green in one of this city’s roughest neighborhoods.

“He’s dying,” said a bystander, piling on as tension mounted around lunchtime one recent weekday.

“Where is the ambulance?” a woman begged.

Squeeze. Kowalski dropped the second syringe and put her palm on the man’s sternum.

Knead. Knead. Knead. Nothing. She switched to knuckles. Knead. Knead. Knead.

Then a sound, like a breath. The heroin and methamphetamine overdose that had gripped the man’s body started to succumb to Kowalski’s double hit of Narcan.

With help, the man, named Jay, sat up. Paramedics arrived with oxygen and more meds.

Death, held at bay, again.

Kowalski headed back across the park, toward the century-old, cream-colored building where she works.

“She’s not a paramedic,” the guard, Sterling Davis, said later. “She’s just a teen-adult librarian — and saved six people since April. That’s a lot for a librarian.”

Read more at CNN.